Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Myriad and ever-changing the forces of chaos recognize the need for staying power within their ranks. Thus in dark labs filled with screams the Mutations were created. These warped monstrosities were gifted with a self healing body whose very touch other races find poisonous.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | |
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Advances to: | Greater Mutation |
Cost: | 20 |
HP: | 48 |
Movement: | 4 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | EE Lesser Mutation |
Abilities: | regenerates |
crush impact | 12 - 2 melee | poison |
Resistances: | |
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blade | -20% |
pierce | 20% |
impact | 0% |
fire | -10% |
cold | -10% |
arcane | -40% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 40% |
Cave | 2 | 30% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 3 | 10% |
Hills | 1 | 30% |
Impassable | 100 | 10% |
Mountains | 2 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 20% |
Shallow Water | 2 | 20% |
Swamp | 1 | 40% |
Unwalkable | 100 | 10% |
Village | 1 | 30% |